July 10th, 2024
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In an innovative step forward for the realm of 3D modeling and animation, Tyson Ibele has unveiled version one point one one one of TyFlow, integrating Stable Diffusion AI seamlessly into 3ds Max. This integration is accessible through the new tyDiffusion module, available across both Pro and Free versions of TyFlow, and is compatible with 3ds Max versions from two thousand twenty-three onwards. Upon installation, users can access this feature directly from any viewport shading context menu, where it automates the installation of all necessary modules and offers a selection of popular models for immediate use. The capabilities introduced with the tyDiffusion module are extensive. They include the innovative option to bake generated images directly onto models, alongside support for advanced features such as IP-Adapter, ControlNet, and upscaling. The module also offers extensive options for Prompt and LORA stylization, full support for AnimateDiff, prompt scheduling, and frame interpolation. Furthermore, it facilitates a one-to-one translation to ComfyUI Nodes and introduces a built-in asset library specifically for ControlNet animation. An experimental feature, the tyDiffusionTexGen modifier, is also part of this release. Beyond the headline features, version one point one one one of TyFlow brings with it several other enhancements. A pivot export channel has been added to the tyCache export settings, improving compatibility with Multifracture meshes. The Birth Flow and Flow Update operators have been updated to import pivot-modification data from tyCaches, thus enhancing data consistency across the board. The Alembic point cloud exporter now boasts a name presets menu and custom float/vector prefix options, adding to its utility. For those working on terrain, the Terrain Display operator can now output grid height information to the MAXScript Listener, a boon for those converting to Unreal Engine. The Terrain Tile and Export Terrain operators have been updated with new naming convention options and support for Unreal Engine-compatible resample resolutions, respectively. Moreover, the Actor Animation operator has been enhanced with start/stop animation loop and normalize time modes, and an editor_close() MAXScript function has been added to tyFlow objects, further expanding the toolkit available to animators and modelers. For those interested in harnessing these advancements in their own 3D projects, further details and the plugin itself can be downloaded from the TyFlow website, inviting a broad spectrum of digital artists and animators to explore the new dimensions of creativity offered by this update.