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Blizzard Entertainment Shifts to Agile 'AA' Game Development

August 5th, 2024

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Summary

  • Blizzard forms a new team with King Digital employees for 'AA' games
  • Microsoft's strategy focuses on smaller, flexible development teams
  • King's mobile expertise to influence multi-platform game experiences

Sources

In a strategic realignment that signals a new era in game development, Activision Blizzard, under the aegis of Microsoft, is assembling a fresh team within Blizzard Entertainment. This team is being staffed predominantly by individuals from King Digital Entertainment, a subsidiary known for its prowess in mobile gaming, particularly the enduring success of Candy Crush Saga. With a purchase price of sixty-eight billion dollars, Kings acquisition by Activision Blizzard in 2016 marked a significant investment in mobile gaming expertise, which is now being redirected to fuel Blizzards new initiative. Sourced from industry insider Jez Corden of Windows Central—a publication with a track record for reliability when reporting on Microsoft—this move reflects an intent to leverage Blizzards storied franchises in the creation of AA games. These titles, which will be smaller in scale than their AAA counterparts, intend to capitalize on the extensive catalog of beloved series such as Overwatch, Warcraft, Diablo, and StarCraft. The shift towards smaller, more agile teams is a response to the exponentially rising costs associated with AAA game development. Kings history in mobile gaming suggests that these new AA games will be developed for iOS and Android platforms. This aligns with Microsofts ambitions to establish an Xbox gaming store for mobile operating systems in the wake of new EU regulations that require Google and Apple to open their platforms to competitors. Corden, however, intimates that mobile might not be the sole focus, with Microsoft considering a broader multi-platform strategy. The creation of this new team within Blizzard is a part of Microsofts broader exploration and experimentation with small-scale team structures. Success stories like Sea of Thieves and Grounded, both products of smaller teams, serve as a testament to this approachs viability. Microsofts strategy, as evidenced by the surprise hit Hi-Fi Rush from Tango Gameworks, champions agility and innovation over the cumbersome bureaucracy that often plagues larger teams. The exact projects this team will undertake are not yet specified, but the intention is clear: to produce smaller-scale, lower-budget titles that leverage the rich heritage of Blizzards franchises. This could mean new life for dormant series such as StarCraft or fresh takes on contemporary hits like Overwatch. This initiative is consistent with Xbox boss Phil Spencers interest, expressed in 2022, in exploring the back catalog and opportunities presented by the merger with Activision Blizzard. This development comes on the heels of a report indicating a forty-four percent growth in Microsofts gaming revenue in the last quarter, despite a decline in Xbox console sales. This growth is largely attributed to the Activision Blizzard acquisition. Microsoft is also strategically integrating its acquisition into services like Game Pass, with titles like Diablo 4 and Call of Duty: Modern Warfare 3 being notable additions. As Microsoft embraces the concept of games produced by more agile and flexible teams, there is anticipation for innovative titles to emerge from this new studio, potentially offering fresh experiences within the worlds of Blizzards established and cherished universes. The rationale for Microsofts decision to champion smaller, more flexible teams within Blizzard is multifaceted, yet it can be distilled into a strategic response to the soaring costs and risks associated with AAA game development. As projects grow more complex and budgets swell into the hundreds of millions, the industry has observed a burgeoning trend: the rise of AA games—titles that, while not commanding the same scale of investment as AAA games, still offer high-quality gaming experiences. Jez Corden provides insights into how this strategy is not merely a cost-cutting measure but a deliberate pivot towards a model that emphasizes innovation and creativity. By granting teams more autonomy and reducing bureaucratic overhead, theres an opportunity to experiment with game design in ways that large-scale projects, with their aversion to risk, often cannot afford. The AA approach allows for a more iterative and responsive development process, one that can adapt to player feedback and market trends with greater alacrity. The industry has already witnessed the success of smaller team projects that exemplify this new direction. Sea of Thieves, developed by a smaller team within Rare, has not only achieved critical acclaim but also established a loyal player base, demonstrating the viability of this model. Additionally, the unexpected success of Hi-Fi Rush, a title developed by a lean team at Tango Gameworks, underscores the potential for AA games to make a significant impact. These titles serve as a blueprint for how smaller teams can produce engaging and commercially successful games without the colossal budgets typically reserved for AAA releases. This strategic shift is particularly pertinent for a company like Microsoft, which now, through its acquisition of Activision Blizzard, possesses an extensive catalog of cherished franchises. The smaller teams are envisioned as incubators for innovation, where new ideas can be pursued with the agility that larger teams may lack. This could result in fresh and unexpected takes on established series, or the revival of dormant franchises with new gameplay concepts that align with current trends. In essence, the strategy behind the smaller teams is about striking a balance between financial prudence and creative freedom. It recognizes that the heart of gaming lies in compelling narratives, engaging gameplay, and community building—elements that do not necessarily require blockbuster budgets to achieve but do benefit from a focused and passionate development team. With the talent from King Digital Entertainment and the rich legacy of Blizzards franchises, the potential for groundbreaking titles is both immense and thrilling. This approach could redefine the gaming landscape, offering players new experiences within worlds they already adore while simultaneously ensuring the financial sustainability of game development in an ever-evolving industry. Kings expertise in mobile gaming is set to play a pivotal role in shaping the future of gaming across multiple platforms. The integration of Kings developers into Blizzards new team is a clear indicator that mobile gaming is a central pillar in Microsofts strategy post-acquisition. With a track record for creating games with widespread appeal and longevity, such as Candy Crush Saga, King brings a deep understanding of the mobile gaming landscape to the table—a market segment that continues to experience significant growth. The anticipation surrounding an Xbox gaming store for mobile platforms is rooted in recent legislative developments in the European Union, which demand that tech giants like Google and Apple allow alternative app stores on their devices. This regulatory change creates a unique opening for Microsoft to expand its gaming ecosystem beyond the confines of consoles and PCs, to tap into the vast mobile gaming audience. The implications of this are far-reaching. By leveraging Kings mobile gaming acumen, Microsoft can develop AA titles that are not only accessible on traditional gaming consoles but also optimized for play on mobile devices. This multi-platform approach could radically transform the gaming experience for Blizzards iconic series, offering players the flexibility to engage with their favorite franchises in a manner that suits their lifestyles. Furthermore, the move to diversify the gaming portfolio to include mobile platforms aligns with a broader trend in the industry toward games as a service. Such a strategy emphasizes continuous engagement with players through regular updates, new content, and cross-platform playability. This approach not only has the potential to create a more cohesive gaming community but also opens up additional revenue streams through in-game purchases and subscriptions. In essence, the collective expertise of King and Blizzard, supported by Microsofts resources and strategic vision, could lead to a new paradigm in game development. It is one where the lines between console and mobile gaming blur, giving rise to a seamless gaming experience that can be enjoyed on any device, at any time. This could herald a new chapter for Blizzards franchises, allowing them to reach broader audiences and create new touchpoints with gamers around the world. The integration of Kings mobile-centric experience with Blizzards legacy in creating immersive gaming worlds may very well catalyze the evolution of AA games, shaping them into experiences that are more accessible, community-driven, and versatile. The potential for innovation is significant, and as Microsoft forges ahead with its multi-platform approach, it positions itself at the forefront of a gaming revolution that could redefine what it means to play, share, and enjoy video games.